In order to keep my word of showing some weekly progress, I'm compelled to post this first public release, even as it is still in something near to an "alpha" state... although the game is already fully playable. This one (alpha 080409) still shows many glitches regarding the incomplete graphical tileset and text positioning on screen, which has been resized to 240x256, in order to be executable on Windows Mobile devices.
The game so far has been ported to both Windows and Windows Mobile, a Linux version is currently under development and might see the light next week.
Also for anyone who cannot wait for the fully fledged Linux version, Atinar seems to run fine using Wine.
Don't forget to check its Manual.txt.
Please send any comment, suggestion or help offerting (we are looking for people willing to create further game content, as well as some new graphical tiles), to firstname.lastname@example.org
(Windows binary alpha available here)